Our walk through Castlevania playthroughs now brings us to
the Seventeen-Hundreds, a time when androgynously beautiful men with long, white hair roamed wild and free, despite being stuck in a Demon Castle---two of them, forming a sort of inverse oreo around a crunchier, more pigmented classic.
Also solidifying for myself a policy or two I was already following here (because if I let the obsessive completionist impulse take over, this thing will drive me crazy): for games with multiple endings, I will try to link all the endings, but for the cases of a bonus playable character mode, I won't bother with it unless I just want to; eg, I posted all three endings to
Simon's Quest, but not a run through
Lament of Innocence as Joachim (let alone Pumpkin). Also, in a linear game with alternate routes, I won't worry too much about showing every single stage, because that would also drive me crazy; I think there may be a stage or two of
Dracula's Curse that we already didn't see, and it becomes a
big issue today with
Rondo of Blood and its remakes. So, on with the show!
When we last saw Dracula's hand, it still needed fifty years and the unintentional help of a Belmont family friend to dig the rest of him out for
Harmony of Dissonance (1748), starring Simon's grandson Juste Belmont. By story chronology, this is the first "Metrovania" style game, and being that those are what I really like, I actually don't need the playthrough so much, because I do have the inclination and skill to do it for myself. But for completion's sake, or when I want to see bits again without having to replay the whole story, still posting them.
This one by TheRagnarokSeeker is Hard Mode for a little added spice, although actually I picked it because it was the one I could find that didn't rush the dialogue scenes. And it has three endings (courtesy RetroDude83):
Bad,
Middling, and
Good.
Actually having played this one, I have more to comment on it; while I still like it, it's probably the weakest Metrovania I've played (that is, vs.
Symphony,
Aria, and
Ecclesia). The plot is all right but nothing that special---you have a mind-controlled friend and a girl to save (the girl almost seems like a third wheel by the end). The localization is half-assed, with 18th-century Wallachians spouting Japanese audio and a script that vacillates laughably between the overwrought and the vernacular. The dual-castle concept (with actions in one effecting the other) could have been better than that; as it was it felt confusing to me, and I think I finally figured out why this didn't work for
Harmony where it did work for, say,
Zelda: Link to the Past. Namely, there's no overarching cue as to what castle you're in at any given time---you bounce around between them before finding out what the deal is, so one isn't even uniformly harder or unfamiliar compared with the other---and which map screen has the flashing dot cannot make up for that. In
Link to the Past, or indeed in
Symphony of the Night, you would be hard put to forget which of the game's two worlds you're in; in
Harmony, not so much. It's still a fun game though. Except maybe that brakka-frazzin' ball race maze in Castle A... ::grumble, growl::
Now, for the crunchy center,
Dracula X: Rondo of Blood (1792). It introduced us to Richter Belmont and Maria Renard, and featured branching paths, cinematic cutscenes (although I have to say the '90s anime style hasn't aged well and, as appealing as they were at the time, they now look kind of ugly), and the first appearance of item crashes. Unfortunately, American fans didn't get this game for years, and I can't seem to find a playthrough with any kind of translation, not even the original game as included in
Dracula X Chronicles (I once watched one with voiceover commentary that translated it, but I can't find it again). Failing that, I found
this longplay by ScHlAuChi with everything: all the stages,
cutscenes, endings, even, at the start, the
Akumajyo Dracula Peke minigame. (I was told that "peke" is Japanese for the X shape; I looked it up and, well, it does mean "an X"... in the sense of your teacher drawing one on your paper. Thus, a perfectly adequate translation of "Akumajyo Dracula Peke" would be "Castlevania FAIL." Which is only fitting since the "game" actually
was an elaborate failure message, what you got if you tried to play the original
Rondo of Blood on a system without the upgrades needed to support it. And they put the thing on
Dracula X Chronicles somewhere. ^__^ )
ADDENDA: I actually got a chance to watch that longplay and it doesn't include Maria's maiden rescue cutscenes, so here's
a playthrough by TheDSGamer that does (in their own well-marked videos). Also,
the review at Castlevania Dungeon includes an important missing piece:
a translated script. (Suddenly I think Maria is only supposedly related to the Belmonts because they were too dang cheap to give Dracula different lines in each ending. Keep this in mind when I gripe about
CV64 doing that stuff...)
As a bonus, my favorite Let's Player EvilTim has a partial run of Rondo, including little "lessons" on the "science" behind it, so here that is: Part
One,
Two,
Three, and
Four.
Rondo takes us back into remake territory, twice in fact! The first was its rather ignominious Super NES adaptation,
Dracula X, in which Maria was not playable and the art seemed determined to mock my assertion that the original
Rondo might ever look ugly.
ArtificialRaven posts the objectively wrong intro (not Medieval times by a long shot), and for the playthrough we turn to
this perfect run by Rugal and marvel at the dirty tricks he can do with the Key. Cychreus brings the three endings,
Worst,
Still Bad, and
Good (I think it's only the final image that changes). But in the end, people who wanted
Rondo were disappointed, and people who wanted an act fit to follow
Super Castlevania IV were disappointed too, leaving many doubly-disappointed.
The first set in that Venn diagram finally got their wish when... Well, when emulators became common and robust, I expect, but they were
officially granted their wish with the release of
Dracula X Chronicles. It included the original
Rondo and
Symphony as unlockables, but the main event was a remake of
Rondo, with new Ayami Kojima art and 2.5-D graphics, which make quite a lovely package (even if you shouldn't look too hard at Annette's neck).
This playthrough by Rodriguezjr uses Richter but has all the stages and all the cutscenes, including Maria's versions. (The English voices make my ears bleed, but that's what the mute button is for...)
But we have one more game to finish out the century, and it's something very special to me. This is the game that made me a proper Castlevania fan, and still today my favorite,
Symphony of the Night (1797). For having been asleep, Alucard sure has come a long way since
Dracula's Curse! The story, while it has its flaws, is still gripping: the "mind-controlled friend" conceit hadn't yet been overplayed, and putting Richter in that role gave it some real pathos. And, this was the first Metrovania game, the one that wouldn't be equalled until the DS came along. For our playthrough, here's one
by ZeromusX by DarkEvil87, including all four endings*. There was a Sega Saturn version in Japan that added some new content, but I really don't think that's worth bothering with. More interesting is the updated translation in the
Dracula X Chronicles version. The original English script was pretty lame on close inspection, and the voice acting often laughably bad. The new voice acting is, for me, still not good but now not funny, but the update to the script itself is sometimes a real improvement. All I can seem to find is
just a taste, from Xztophe. (I'm currently playing the Saturn version, and one of the enjoyable things about it is what I can pick up of the original Japanese dialogue, which might still be the best... ^_~)
ADDENDUM: I did turn up a Saturn-version playthrough
by kubevubin, so I thought I'd just post that. It has commentary (not what I'd call a "Let's Play" though), and I don't think he shows all the endings, but wth.
And if I were to post a "my reactions" section for
Symphony, I'd just end up gushing like a fangirl, so that's probably good for today. I might take a day off tomorrow since Jessie's visiting, but should be back Sunday at the latest with the last really game-heavy century.
*Prior to link-rot I had to post the "next-to-best" ending separately and realized that "next-to-best" is of course relative. Going through this describing games' various endings ("Bad, Middling, Good," "Good, Bad, Indifferent," "Good but premature, Bad but stylish, Best"), well, Symphony's four endings pretty much boil down to "Implicitly possibly good, Bad, Worse, Suicidal." I love him, but when they gave that game an angsty hero, they didn't kid around...ADDENDUM: There was a radio drama that was a direct sequel to Symphony of the Night, "Nocturne of Recollection," which is now on YouTube
with English subtitles, from DanceofGold. I haven't actually watched it and have generally not heard good things about it, but it's interesting to have.